Sure computer graphics have come a long way, but the question is: how?? Or, what’s a pixel? What’s a bitmap (or a raster)? How, in fact, does a computer make a picture when all it has to play with are zeros and ones?!
Well, with great difficulty. Modern graphics cards are phenomenal in what they do, but even the simple things are complex when it comes to making computer images. One of the hardest things is one of the most basic: how do you get a digital image from your camera to your computer? Or even from computer to computer?
Luckily, it turns out there’s some really quite clever people working in the mysterious world of digital computer imaging. This new article on digital image and video data will roll out over the next couple of weeks. It begins this week touching on the difference between analogue and digital data, how images are sampled, and sample resolutions. As the series progresses, you’ll see that many of the solutions that have been employed are amazingly simple, but just as often, they’re simply amazing.
- How Do Computers Make Pictures?
- Graphic Card Resolution
- Graphic Card Colour Depth
- Graphic Card Components
- Graphic Card Memory
- Graphic Card Driver Software
- 3d Accelerated Graphic Cards
- Graphic Card Geometry
- 3D Rendering
- FSAA Graphic Card Technology
- Digital Graphic Cards
- DVI Graphic Cards
- HDCP Technology
- Graphic Card HDMI Ports
- Graphic Card Display Port
- Unified Display Special Interest Group
- DirectX
- OpenGL technology
- Direct3D
- Talisman
- Fahrenheit Graphic Cards
- SLI Technology
- CrossFire Graphic Cards